Francoise

Francoise

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Render Node Other Outputs Error June 21, 2018, 1:31 p.m.

I have the same problem. Tried on latest Houdini 16.5.496 and Redshift 2.6.12

Traceback (most recent call last):
File “Redshift”, line 1, in <module>
File “/Applications/Houdini/Houdini16.5.496/Frameworks/Houdini.framework/Versions/16.5.496/Resources/houdini/python2.7libs/roptoolutils.py”, line 9, in createRenderNode
rop = hou.node('/out').createNode(rop_type, exact_type_name=True)
File “/Applications/Houdini/Houdini16.5.496/Frameworks/Houdini.framework/Versions/16.5.496/Resources/houdini/python2.7libs/houpythonportion.py”, line 3262, in decorator
return func(*args, **kwargs)
File “/Applications/Houdini/Houdini16.5.496/Frameworks/Houdini.framework/Versions/16.5.496/Resources/houdini/python2.7libs/hou.py”, line 7697, in createNode
return _hou.Node_createNode(*args, **kwargs)
OperationFailed: The attempted operation failed.
Invalid node type name

hqueue IPR render error Dec. 28, 2015, 7:17 a.m.

This sample scene is here:

hqueue IPR render error Dec. 28, 2015, 6:41 a.m.

I have to open this problem again, because it is still not solved. Strange is when I do a hqueue render using only network machine which causes these pinky artefacts, the render result is absolutelly correct. This problem is only when rendering in “Render View” tab in Houdini and command “mantra -H 172.16.1.8” using this same machine.

When I create simple scene, just a plane and tube and distant light, network RenderView render looks ok. But when I add a environmental light with HDR image loaded from HIP folder, then problem with pinky blocks begin.

Can anyone try it please on yourself?