Valentin Stabel
FunkyPants
About Me
EXPERTISE
Freelancer
INDUSTRY
Advertising / Motion Graphics | Film/TV
Houdini Skills
INTERMEDIATE
Cloth | Mantra | Lighting | Pyro FX | Destruction FX | VEX
BEGINNER
Solaris | Karma | Fluids
Availability
I am available for Full Time Work
Recent Forum Posts
Can one get a vel-field from new volume deform SOP Nov. 25, 2021, 6:12 p.m.
Hi there!
A couple months ago I did the Apllied Houdini Volumes 5 lesson and as part of that we're deforming a fog volume procedurally, as to create the look of a stylized tornado without having to run any simulations.
Now, I wanted to use that approach to do a logo animation as a fun exercise for a while and with the new volume deform SOP in H19 I finally tried it.
So far so good.
Now to my actual question:
Is there a way for me to create a vel-field from this procedural effect, so that I can then run an actual smokesim using those velocities?
Im attaching a .hip file that shows my idea and setup using a circle instead of the logo, bc Im unsure if Im allowed to just upload it anywhere I please.
Thanks!
A couple months ago I did the Apllied Houdini Volumes 5 lesson and as part of that we're deforming a fog volume procedurally, as to create the look of a stylized tornado without having to run any simulations.
Now, I wanted to use that approach to do a logo animation as a fun exercise for a while and with the new volume deform SOP in H19 I finally tried it.
So far so good.
Now to my actual question:
Is there a way for me to create a vel-field from this procedural effect, so that I can then run an actual smokesim using those velocities?
Im attaching a .hip file that shows my idea and setup using a circle instead of the logo, bc Im unsure if Im allowed to just upload it anywhere I please.
Thanks!
Weird Material Fracture Artifacts Nov. 25, 2021, 5:40 p.m.
Thanks for the help, that really saved me!
Weird Material Fracture Artifacts Oct. 22, 2021, 5:02 a.m.
Hello there,
for the project I am currently working on, I have to destroy a wooden pavillon. The .abc file I exported from blender 2.93LTS seems fine until I convert it to polygons. I think there may be a problem with face orientation but I am not sure. When I then append an RBD Material Fracture, some some parts of the model have these weird artifacts, which I assume are the cutting geo used by the fracture node. (see screenshots)
Apparently the files are too big to attach to this post so I uploaded the needed files to wetransfer. The .zip contains a .hip file demonstrating the problem, a .blend file containing the model, the .abc I exported and also a .fbx version I exported.
https://we.tl/t-lvg7J7cXQf [we.tl]
Help would be very much appreciated, thanks in advance <3
for the project I am currently working on, I have to destroy a wooden pavillon. The .abc file I exported from blender 2.93LTS seems fine until I convert it to polygons. I think there may be a problem with face orientation but I am not sure. When I then append an RBD Material Fracture, some some parts of the model have these weird artifacts, which I assume are the cutting geo used by the fracture node. (see screenshots)
Apparently the files are too big to attach to this post so I uploaded the needed files to wetransfer. The .zip contains a .hip file demonstrating the problem, a .blend file containing the model, the .abc I exported and also a .fbx version I exported.
https://we.tl/t-lvg7J7cXQf [we.tl]
Help would be very much appreciated, thanks in advance <3