
George Hulm
GeorgeHulm
About Me
Developing Natsura, a revolutionary new plant growth simulation framework that blends art and science to solve production workflows for commercial studios and artists, and provides new avenues for botanists to explore plant shaping behaviours.
EXPERTISE
Generalist
INDUSTRY
Education | Gamedev | VR
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LOCATION
Poitiers,
France
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Environments | Digital Assets | VEX | Python
Availability
I am available for Freelance Work
My Badges
Houdini Academy Advisor
Since Jan 2024
My Tutorials
My Talks
Recent Forum Posts
APEX for Foliage Generation Feb. 8, 2025, 10:56 a.m.
We're starting early access!
Project Pegasus Flora tools are now a 3rd party plugin? Jan. 13, 2025, 5:03 p.m.
Hi! I co-developed the Flora prototype while working part-time on a sidefx marketing project. While both I and Feike continue to work with Sidefx on other marketing projects, Natsura is our full-time commitment.
It turns out it's quite tricky to build a speedtree killer, so it's taking some time, but things are looking good and we'll have updates soon.
If you are interested in early-access, feel free to head over to natsura.com
It turns out it's quite tricky to build a speedtree killer, so it's taking some time, but things are looking good and we'll have updates soon.
If you are interested in early-access, feel free to head over to natsura.com
APEX for Foliage Generation Oct. 11, 2024, 12:13 p.m.
Thanks!
That's the (completely optional) pruning doing what it's supposed to do. Pruning can be done manually or procedurally according to user input or any attribute. In this case, it's just based off of a random chance and a height-based condition.
That's the (completely optional) pruning doing what it's supposed to do. Pruning can be done manually or procedurally according to user input or any attribute. In this case, it's just based off of a random chance and a height-based condition.