George G
Georgie
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Recent Forum Posts
velocity overriding forces in particles? Oct. 10, 2016, 7:14 a.m.
The force is added to the velocity. The particle is advected by the velocity (in other words, v is added to P). Force is reset to 0.
I find it easier to control when adding to the force. That way it doesn't accumulate over the duration of the sim (which is what happens when you add to v since obviously it doesn't get reset to 0 at the end of each timestep).
I find it easier to control when adding to the force. That way it doesn't accumulate over the duration of the sim (which is what happens when you add to v since obviously it doesn't get reset to 0 at the end of each timestep).
Very long render time of simple grid in hight resolution Sept. 23, 2016, 3:54 p.m.
Could be your CPU throttling to avoid overheating ? Maybe check your temperatures ?
Houdini is not using my graphics card - Quadro M4000 Sept. 23, 2016, 10:46 a.m.
Mantra is a CPU renderer - your GPU has nothing to do with it.