Gonzalo Gigosos
Gonzalius
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Can you point instances at already existing Unreal Assets? Dec. 18, 2018, 9:17 a.m.
Good day,
I am testing how the instacing works from Houdin to Unreal. Inside Houdini, I am currently scattering some points and using copy to points (with Pack and Instance enable) to copy the input 1 of the HDA. Later, inside Unreal, I am linking the first input with an asset from the project. The problem is: once I bake the HDA, Houdini is generating new geometry (a copy of the asset I linked in the first input) instead of instancing the asset from the project.
Here is a link with my screenshots: https://imgur.com/Acp7stb [imgur.com]
Thanks for your time and help!
I am testing how the instacing works from Houdin to Unreal. Inside Houdini, I am currently scattering some points and using copy to points (with Pack and Instance enable) to copy the input 1 of the HDA. Later, inside Unreal, I am linking the first input with an asset from the project. The problem is: once I bake the HDA, Houdini is generating new geometry (a copy of the asset I linked in the first input) instead of instancing the asset from the project.
Here is a link with my screenshots: https://imgur.com/Acp7stb [imgur.com]
Thanks for your time and help!