Eilef Sandnæs
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Subdividing Groom in Solaris Issue Nov. 22, 2025, 7:38 a.m.
Also, if you do want to subdivide your skin at rendertime, on your Hairgen OBJ node, under the Skin tab, set the Subdivision mode from "Match Skin Object" to "Always On". The matching only works for Mantra. We are looking into options for doing this in Solaris in the future.
Looking forward to support for this in Solaris!
Queue several UsdRender ROPs Nov. 20, 2025, 1:22 p.m.
You can also use the fetch node inside ROP and chain them in the order you want to render.
Correct way to export a point3d[] (64-bit) attribute to USD Nov. 19, 2025, 10:58 p.m.
Some more info here regardimg USD and 64bit. https://forum.aousd.org/t/double-support-in-geometry-data/808/14 [forum.aousd.org]
But yes, only solution I know of is to move the part that needs to be rendered to the center and scale down the scene. Redshift have a nice feature that can help in cases like this, Render in Camera Space. But you are using Karma I suppose.
Edit:
From the documentation https://www.sidefx.com/docs/houdini//solaris/kug/motionblur.html [www.sidefx.com]
"Note
In USD, points is a single-precision attribute. Transforms (such as xformOps) are double-precision."
But yes, only solution I know of is to move the part that needs to be rendered to the center and scale down the scene. Redshift have a nice feature that can help in cases like this, Render in Camera Space. But you are using Karma I suppose.
Edit:
From the documentation https://www.sidefx.com/docs/houdini//solaris/kug/motionblur.html [www.sidefx.com]
"Note
In USD, points is a single-precision attribute. Transforms (such as xformOps) are double-precision."