Honza Topinka
Honza Topinka
About Me
Houdini Skills
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Recent Forum Posts
A Question About Toggle Stowbars Sept. 5, 2024, 10:18 a.m.
Hey. Try playing around with this
import hou b = hou.ui.hideAllMinimizedStowbars() b = not b for p in hou.ui.panes(): p.setShowPaneTabs(1) for p in hou.ui.paneTabs(): if p.type()!=hou.paneTabType.NetworkEditor: p.setShowNetworkControls(0) if p.type()==hou.paneTabType.NetworkEditor: p.setPref('showmenu',['0','1'][1]) p.setShowNetworkControls(0) elif p.type()==hou.paneTabType.SceneViewer: p.setShowNetworkControls(1) p.showDisplayOptionsBar(1) p.showOperationBar(1) p.showSelectionBar(1) if p.includeColorCorrectionBar(): p.showColorCorrectionBar(not b) if p.includeMemoryBar(): p.showMemoryBar(not b) hou.ui.curDesktop().shelfDock().show(1) hou.setPreference('showmenu.val',['0','1'][1]) hou.ui.setHideAllMinimizedStowbars(b)
density from texture May 3, 2024, 10:11 a.m.
Aah, I see. I actually misunderstood, sorry. I guess building to volume from geometry with the texture as an attribute driving the density is not what you want...
Also I don't know or have Renderman, but in Karma I could kind of plugin a texture into a shader with point cloud lookups. Once again probably not exactly what you want, but maybe closer? There has to be something similar in Renderman.
A terrible answer, I know
File attached
Also I don't know or have Renderman, but in Karma I could kind of plugin a texture into a shader with point cloud lookups. Once again probably not exactly what you want, but maybe closer? There has to be something similar in Renderman.
A terrible answer, I know
File attached
Beginner, RBD Bullet solver issue May 2, 2024, 10:52 a.m.
Hey
Can you attach the hip file?
Can you attach the hip file?