HorrorVac

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20.5 Motion Clip output Nov. 19, 2024, 11:17 a.m.

Hi !

I'm currently looking at different ways of exporting animation from Houdini to Unreal and I'm struggling to figure out the new motion clip workflow introduced in 20.5 as documented here : https://www.sidefx.com/docs/houdini/unreal/animations.html [www.sidefx.com] and mentioned here: https://www.sidefx.com/docs/houdini/news/20_5/engine.html [www.sidefx.com]

I've tried outputting characters animated in Apex/KineFX (using the KineFX to Unreal HDA) using Electra and the Capybara and I still can't see any Animation Sequence being outputted from Houdini Engine despite the motion clip being packed and even having it as a separate output.

Does this workflow only work with Animation Sequence inputs from Unreal (Unreal -> HEngine -> Unreal) or is it possible to output something entirely created in Houdini ?


Are there any simple example files that could help clarify the whole workflow ?

This has been tested in houdini 20.5.416 on Linux, manually compiled with houdini engine 2.2.3 and Unreal 5.4 + 5.5.


Thank you !

Debate question - should SideFX invest in paint/sculpt? Sept. 2, 2022, 8 p.m.

MarquisDeSang
Blender has exponential growth in features/plugins/tutorials/users/money/developpers/studia backing...
Houdini has a normal progression.
Maya has no progression
C4D has no progression
3DS Max has no progression

When all the artists/studio needs are filled by Blender, will there be a need for Houdini?

I am moving fully to Houdini.
I want to make sure I won't have to relocate again to Blender in 5 years because it is gone.
Right now I am not so sure.

Why aren't you already using blender ? It seems logical that if Blender has exponential growth and will swallow all the artists in the upcoming years, it would make sense for you to use Blender in the longterm, no ?

I'm genuinely curious.

With your longtime experience in the industry and your skills in programming you could contribute to Blender and possibly make better tools than Houdini has to offer.