Htogrom
Htogrom
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Solaris RBD production workflow May 24, 2024, 6:22 a.m.
gantisiddhartha444Htogrom
Here's my attempt at using rbd procedural.
It works much better. I load bgeo pts cache directly in tool, it takes 5-10s to load.
Forgive me for bad rbd sim:
https://drive.google.com/file/d/1wCBnWBMhfFMRiT5fkBRLi1h9KoQWgc7G/view?usp=sharing [drive.google.com]
Previously we done this with skeleton rbd bindings from Luca Scheller.
https://drive.google.com/file/d/1JmMxLYsI9yX6z-Ol0yY5fDM0iLBKwv6I/view?usp=sharing [drive.google.com]
At some point I'll try this new rbd procedural on bigger scale. But for now it seems it doesn't have any problems with number of rbd pieces.
hey @Htogrom! I've been working on a destruction shot and I have a lot of sims with thousands of points. I'm fairly new to solaris and karma. I know this might be too much to ask but if possible, can you please send me a hip file or something like that explaining how to setup and render heavy rbd sims in solaris?
Here it is:
Karma - Unexplained increases in memory usage May 17, 2024, 5:24 a.m.
Here's Houdini 19, without and with subdivision. Just to check it is working:
Karma - Unexplained increases in memory usage May 17, 2024, 5:04 a.m.
Here's comparison. Same scene in H19 and H20. One terrain mesh has subdivision turned on.
H20 eventually crashed.
H20 eventually crashed.