ID039
ID039
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Lowest cost houdini rig July 29, 2007, 1:03 p.m.
Yeah Discreet lack of interest in reactor is downright criminal… Havok's code is actually pretty powerful, as we see it in the game engines, but since discreet haven't updated reactor's tools and UI much in the past friggin 5 YEARS… we can't access much of it… :roll:
Houdini seems better to get into the small details of simulation, as well, it's glue system seems easier than the dreaded reactor's fracture that requires so much tweaking to get nice repercuting & evolving breakage going on…
My main area of interest is destruction simulation, basically whatever is too complex to handle in real-time in the engine is ‘'pre-baked’' and brought in as a simple animated mesh… I don't think I'll be ‘'pushing the limit’' of houdini's simulation compared to what they are doing for feature film with it…
Houdini seems better to get into the small details of simulation, as well, it's glue system seems easier than the dreaded reactor's fracture that requires so much tweaking to get nice repercuting & evolving breakage going on…
My main area of interest is destruction simulation, basically whatever is too complex to handle in real-time in the engine is ‘'pre-baked’' and brought in as a simple animated mesh… I don't think I'll be ‘'pushing the limit’' of houdini's simulation compared to what they are doing for feature film with it…
houdini/max transfert of data July 28, 2007, 8:51 p.m.
Thanks, much appreciated!
houdini/max transfert of data July 28, 2007, 8:15 p.m.
Hi
Is there anybody currently transfering assets and data from/to houdini and max? I was wondering if there is any issues in the process, the plan is to bring existing geometry assets from max to houdini to perform the dynamic simulation and then export the baked animation back into max, would this be a ‘'smooth’' transfert via .fbx formet for instance or does it require more steps for the process?
thanks
Is there anybody currently transfering assets and data from/to houdini and max? I was wondering if there is any issues in the process, the plan is to bring existing geometry assets from max to houdini to perform the dynamic simulation and then export the baked animation back into max, would this be a ‘'smooth’' transfert via .fbx formet for instance or does it require more steps for the process?
thanks