Jiayi Zhao

JIAYIZHAO

About Me

EXPERTISE
VFX Artist
INDUSTRY
Advertising / Motion Graphics  | Film/TV

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LOCATION
Brooklyn, United States
WEBSITE

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Velocity Orient in RBD simulation by using poplookat Nov. 24, 2023, 9:43 a.m.

Hello guys, I'd like to have the orientation of each packed object in my simulation follow my attribute "v" (align the z-axis and velocity of each piece). Therefore, I wrote "target=@v;" in the poplookat's vex setting, but I found that if I randomize the orientation of my packed objects before simulating, the previous "target=@v;"setup cannot make each piece's z-axis follow my v. It seems that the poppookat will only work when the z-direction of each piece align with the z-axis of the world coordinate. I'd like to ask how to use the randomized orientation attribute I set in the initial state to align the orientation with velocity of each piece in Poplookat.

Question about the remaining points after using Dissolve Nov. 7, 2023, 7:12 p.m.

Hi everyone, I am trying out a workflow that turns a triangular surface into a quad one. When I use the dissolve node to remove an edge, it's logical that if I turn on “Remove Inline Points”, it will remove the extra points after the edge dissolved. But in practice it seems to just delete points where the point number are discontinuous with its neighboring points. As shown in the figure. I want to know if my understanding is right there ?

Question about the remaining points after using Dissolve Nov. 7, 2023, 6:37 p.m.

Hi everyone, I am trying out a workflow that turns a triangular surface into a quad one. When I use the dissolve node to remove an edge, it's logical that if I turn on “Remove Inline Points”, it will remove the extra points after the edge dissolved. But in practice it seems to just delete points where the point number are discontinuous with its neighboring points. As shown in the figure. I want to know if my understanding is right there ?