Jack.N
Jack.N
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Recent Forum Posts
Collide Particles with Bullet Aug. 16, 2016, 4:44 p.m.
Hi
Is there any way for colliding particles with Bullet objects instead of RBD objects ?
Thanks
Is there any way for colliding particles with Bullet objects instead of RBD objects ?
Thanks
Maya Automatic Mapping in Houdini (Overlap) July 13, 2016, 4:10 a.m.
Hi my friends
in the Maya we have Automatic Mapping for adding UV to Geometries ,This tool in the Maya has a Overlap parameter for overlapping UVs ,so this so useful for too many small objects such as Fractured pieces.
I know in the Houdini we have same tool for doing that ,It's UVUnwrap SOP ,But this tool doesn't have any Overlap parameter ,So what should I do ?
Thanks all
in the Maya we have Automatic Mapping for adding UV to Geometries ,This tool in the Maya has a Overlap parameter for overlapping UVs ,so this so useful for too many small objects such as Fractured pieces.
I know in the Houdini we have same tool for doing that ,It's UVUnwrap SOP ,But this tool doesn't have any Overlap parameter ,So what should I do ?
Thanks all
Different Density for different piece of RBD Fracture July 13, 2016, 4:02 a.m.
So Thanks.
This method working perfectly ,But I'm just carious why I don't have access to the $PT (in AttributeCreate SOP) after setup_packed_prims node while I have access to @ptnum in the pointwrangle SOP after setup_packed_prims very well !?
This method working perfectly ,But I'm just carious why I don't have access to the $PT (in AttributeCreate SOP) after setup_packed_prims node while I have access to @ptnum in the pointwrangle SOP after setup_packed_prims very well !?