Gaël Fourc
Jaeger
About Me
EXPERTISE
VFX Artist
INDUSTRY
Education | Film/TV
Connect
LOCATION
Lyon,
France
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Export curves Houdini and id attribute in Prman for Maya Nov. 21, 2024, 6:46 a.m.
Hello,
We're trying to figure out how to export curves in Houdini, then using a PxrMarschnerHair in Renderman for Maya and use the PxrHairColor with randomness (Using the id attribute we would have set in Houdini). However it seems it doesn't get through the export in Alembic, because we don't get any randomness. Do you have an idea on how we could solve this ?
Thank you
We're trying to figure out how to export curves in Houdini, then using a PxrMarschnerHair in Renderman for Maya and use the PxrHairColor with randomness (Using the id attribute we would have set in Houdini). However it seems it doesn't get through the export in Alembic, because we don't get any randomness. Do you have an idea on how we could solve this ?
Thank you
Issue with camera import from Houdini to Touch Designer Nov. 21, 2024, 5:38 a.m.
Hello,
We need to export a camera that has been made in Houdini to Touch Designer. However when exporting it as an Alembic, the animation of the camera works but it's not possible to get back the rotate informations since the animation curves gets merged with the Translate curves.
When trying to export in USD, and import it to Touch Designer, it gets suddenly very laggy and it's not possible to work efficiently anymore.
Is there a workflow we could try ?
Thank you
We need to export a camera that has been made in Houdini to Touch Designer. However when exporting it as an Alembic, the animation of the camera works but it's not possible to get back the rotate informations since the animation curves gets merged with the Translate curves.
When trying to export in USD, and import it to Touch Designer, it gets suddenly very laggy and it's not possible to work efficiently anymore.
Is there a workflow we could try ?
Thank you
UDIM displacement exr not rendering in husk July 10, 2024, 4:58 a.m.
Hello, this issue has been resolved thanks to the work of the team.
The idea was to enforce an attribute that Renderman needed absolutely to handle UDIMs. You can see it on the image below.
Also you should reassign the material after to enforce the changes.
The idea was to enforce an attribute that Renderman needed absolutely to handle UDIMs. You can see it on the image below.
Also you should reassign the material after to enforce the changes.