jason slabber

JasonSlab

About Me

EXPERTISE
Technical Director
INDUSTRY
Film/TV

Connect

LOCATION
South Africa

Houdini Skills

Availability

Not Specified

My Tutorials

obj-image Intermediate
Wheat Fields using Karma Hair Procedural

Recent Forum Posts

Adding Schemas to multiple primitives Oct. 15, 2024, 5:55 a.m.

Hiya
Thanks Rob, definitely simpler than I thought it was, I had the Configure prim working, I just wasn't sure how to add the collision approximation.

Adding Schemas to multiple primitives Oct. 14, 2024, 9:45 a.m.

Hi hi

I'm trying to figure out the best solution to add "PhysicsCollisionAPI" data to multiple primitives/meshes for Unreal Engine exports.

Is there a easy way to use `lopinputprims('.', 0)` on the Inline USD LOP?
Or do I have to figure out a python solution of sorts?


Thanks
J

Karma XPU clamped materials? March 9, 2023, 2:18 a.m.

tamte
brians
So the question is...
- should XPU behave like CPU and allow albedo/basecolor to go above 1.0?
- or stay the way it is
Since SideFX is trying to be compatible with MtlX it's the best to conform to the specs? (I'm not sure how it's defined there)
Or submit a proposal of what would be the ideal way

Then there is highest chance that CPU, XPU will produce similar renders not only between each other but also among other renderers using the same MtlX shader networks

This is the way!