Jon Meier
Jon Meier2
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Exporting .fbx as object sequence (frame by frame). Oct. 14, 2021, 3:28 p.m.
Ok. I had to remove the following:
"import hou"
And it worked...but I also had to set the output to "current frame only", and not "frange" as previously instructed.
"import hou"
And it worked...but I also had to set the output to "current frame only", and not "frange" as previously instructed.
Exporting .fbx as object sequence (frame by frame). Oct. 14, 2021, 12:52 p.m.
The script doesn't work for me. Error. Sidefx should add a toggle for ->animating
*EDIT - here is the error
SyntaxError: ('invalid syntax', ('RenderFBX_Sequence', 3, 17, 'node = hou.node(\xe2\x80\x9c/obj/Object_Individual_Chunks/rop_fbx1\xe2\x80\x9d)\n'))
*EDIT - here is the error
SyntaxError: ('invalid syntax', ('RenderFBX_Sequence', 3, 17, 'node = hou.node(\xe2\x80\x9c/obj/Object_Individual_Chunks/rop_fbx1\xe2\x80\x9d)\n'))
Unreal Engine 4.24 Grooming / Alembic Oct. 7, 2020, 4:38 a.m.
Anyone have any pointers on how to format my groom export so that ue4 reads the alembic as groom curves?