
Jonathan de Blok - JDBgraphics
Jonathan de Blok
About Me
Technical Artist with more then 20 years of experience in the CG industry.
EXPERTISE
Generalist
INDUSTRY
Advertising / Motion Graphics | Film/TV
Houdini Skills
ADVANCED
Procedural Modeling | Digital Assets | Motion Editing | Animation | PDG | VEX | Python
INTERMEDIATE
Environments | Character Rigging | Hair & Fur | Cloth | Mantra | Karma | Lighting | Pyro FX
BEGINNER
Crowds | Muscles | Solaris | Fluids | Destruction FX | Realtime FX
Availability
I am available for Freelance Work
Recent Forum Posts
Caching over SMB to a NAS is extremely slow. March 20, 2025, 5:08 p.m.
It depends on the workflow but another approach could be to save it locally and have some background tool push it to the NAS. That will be the fastest way to get it out of Houdini and get back into the UI.
And on a related note, when saving the hip file on the network gets slow check the HOUDINI_BUFFEREDSAVE env var options.
And on a related note, when saving the hip file on the network gets slow check the HOUDINI_BUFFEREDSAVE env var options.
ROP FBX Character Output doesn't save shop materialpath March 17, 2025, 3:29 p.m.
I understand the problem, what I mean is that it will only save materials when the materials the @shop_materialpath points to do actually exist.
skip rendered frames? March 16, 2025, 5:08 p.m.
A complete hack, but with some python one could switch to a dummy LOP with no content and a dummy output name when an existing frame is detected.