
Jonathan de Blok - JDBgraphics
Jonathan de Blok
About Me
Technical Artist with more then 20 years of experience in the CG industry.
EXPERTISE
Generalist
INDUSTRY
Advertising / Motion Graphics | Film/TV
Houdini Skills
ADVANCED
Procedural Modeling | Digital Assets | Motion Editing | Animation | PDG | VEX | Python
INTERMEDIATE
Environments | Character Rigging | Hair & Fur | Cloth | Mantra | Karma | Lighting | Pyro FX
BEGINNER
Crowds | Muscles | Solaris | Fluids | Destruction FX | Realtime FX
Availability
I am available for Freelance Work
Recent Forum Posts
OpenGL rendering without lighting / flat color only May 9, 2025, 5:01 a.m.
https://www.sidefx.com/docs/houdini/model/attributes.html#attributes [www.sidefx.com]
See the "viewport display attributes". I guess you're looking for this one:
"gl_lit: If this detail attribute is 0, the geometry always appears without lighting. This is currently ignored for guide geometry"
So simply create a detail attribute 'gl_lit' and set it to 0 to get a flat look.
See the "viewport display attributes". I guess you're looking for this one:
"gl_lit: If this detail attribute is 0, the geometry always appears without lighting. This is currently ignored for guide geometry"
So simply create a detail attribute 'gl_lit' and set it to 0 to get a flat look.
Python: How to get the active Network Editor pane? May 4, 2025, 6:30 p.m.
See "paneTabUnderCursor()"
https://www.sidefx.com/docs/houdini/hom/hou/Desktop.html [www.sidefx.com]
That's usefull if you trigger a script from within the paneTab you're after. Or you run some polling routine that keeps track which paneTab/type had the last focus.
Alternatively you can get the size of the paneTab and assume the largest one is the main one.
https://www.sidefx.com/docs/houdini/hom/hou/Desktop.html [www.sidefx.com]
That's usefull if you trigger a script from within the paneTab you're after. Or you run some polling routine that keeps track which paneTab/type had the last focus.
Alternatively you can get the size of the paneTab and assume the largest one is the main one.
OpenGL rendering without lighting / flat color only April 30, 2025, 6:19 a.m.
Check the docs for 'opengl tags", you can use them to set prims to render as "unlit"