Josh Wibberley
Josh Wibberley
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Recent Forum Posts
How to render splash with OceanSurface Shader? Nov. 29, 2019, 5:37 p.m.
Hi,
I've been playing around with oceans and flip, and I can't seem to figure out how to get nice refraction and transparency in the splashy area, it's all rendering with the colour and transparency of the deep ocean. It works nicely with the basic fluid shader, but with the fluid shader I'm unable use the ocean spectrum. Is there something that I'm doing wrong, or is this just how the oceansurface shader works.
Thanks a lot!
Josh
I've been playing around with oceans and flip, and I can't seem to figure out how to get nice refraction and transparency in the splashy area, it's all rendering with the colour and transparency of the deep ocean. It works nicely with the basic fluid shader, but with the fluid shader I'm unable use the ocean spectrum. Is there something that I'm doing wrong, or is this just how the oceansurface shader works.
Thanks a lot!
Josh
Ocean Foam Sop Camera Region Issue Nov. 11, 2019, 7:52 a.m.
Just in case anyone has a similar issue. I resolved it in the end by right clicking on the ocean foam sop, and allow editing of contents. Then inside the node put a Clean sop under ‘clip at near’.
Ocean Foam Sop Camera Region Issue Nov. 9, 2019, 7:15 a.m.
I'm following a tutorial on Ocean FX. When I turn on the camera region type in the ocean foam sop, all of the particles disappear? I've got the near and far set to 1 and 1500. If I turn the z density falloff from 1 to anything less than 1 they come back? It also looks like the falloff is having the opposite effect. Particles near seem to be less than those further away?
thanks a lot
thanks a lot