Jostein
Jostein
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Recent Forum Posts
Velocity attribute from POPs into SOPs (without Copy SOP) Aug. 10, 2004, 7:34 p.m.
Hi guys!
This should be a really easy question for you guys … I would like to render with velocity attribute blur (i am feeding a popnet into a primitive SOP) - using a copySOP it's easy to transfer the attributes from the popnet .. but how do I transfer the velocity attribute witthout using this method?
cheers,
jostein.
This should be a really easy question for you guys … I would like to render with velocity attribute blur (i am feeding a popnet into a primitive SOP) - using a copySOP it's easy to transfer the attributes from the popnet .. but how do I transfer the velocity attribute witthout using this method?
cheers,
jostein.
Dust anyone? July 19, 2004, 10:29 a.m.
Hi mates!
I am trying to create dust (from bricks breaking up) - and I am using sprites with a noise shader - but it just looks really bad.. :? Anyone out there with some proper dust experience?
cheers, jostein.
I am trying to create dust (from bricks breaking up) - and I am using sprites with a noise shader - but it just looks really bad.. :? Anyone out there with some proper dust experience?
cheers, jostein.
Assigning flapping birds to sprites Jan. 27, 2004, 9:25 a.m.
Hiya mates!
I had a thorough look at the butterfly sprite tutorials … but I have a problem cycling my flapping-textures.
Suggestion: What if I assign each sprite a cycle (with a randomised offset given it at birth) and then go through npoints for each frame and cycle the texture assigned to each sprite?
Any thoughts?
Cheers, Jostein.