Kai Stavginski
KaiStavginski
About Me
Kai Stavginski has been a Senior Technical Director for SideFX Software since 2014. In that time, he's mostly been busy in the areas of shading and fur tools. He started in the industry as a generalist in 2004, spent some time as a rigger for an animated feature and then created VFX for major Hollyw... more
Kai Stavginski has been a Senior Technical Director for SideFX Software since 2014. In that time, he's mostly been busy in the areas of shading and fur tools. He started in the industry as a generalist in 2004, spent some time as a rigger for an animated feature and then created VFX for major Hollywood blockbusters for several years. He used Houdini to get the job done and now uses his extensive industry experience in his development work on the software itself. less
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Since Aug 2013
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Recent Forum Posts
Feather Procedurals & Feather Deform Nov. 18, 2024, 3:47 a.m.
Should be fixed in 20.0.894
Feather Procedurals & Feather Deform Nov. 18, 2024, 3:17 a.m.
Looks like we're missing a 20.5 bugfix in 20.0 - I'll take care of it.
Simulating long curly hair in vellum Sept. 24, 2024, 2:45 p.m.
Yes I think this requires some extra constraints, basically something between the curls within a hair, to keep those together.
I think pure curls set up purely as individual vellum curves will always unravel.
I think pure curls set up purely as individual vellum curves will always unravel.