Kai Stavginski

KaiStavginski

About Me

Kai Stavginski has been a Senior Technical Director for SideFX Software since 2014. In that time, he's mostly been busy in the areas of shading and fur tools. He started in the industry as a generalist in 2004, spent some time as a rigger for an animated feature and then created VFX for major Hollyw...  more

Connect

LOCATION
Not Specified
WEBSITE

Houdini Skills

Availability

Not Specified

My Badges

SideFX Staff
Since Aug 2013

My Tutorials

obj-image Masterclass
Fur & Hair Grooming Toolset | H16.5 Masterclass
obj-image Masterclass
New Shading Features | H16 Masterclass
obj-image Masterclass
Custom Shading | H16 Masterclass
obj-image Masterclass
Hair and Fur Masterclass

My Talks

obj-image HIVE
Shading in Houdini 16
obj-image HIVE
Fur in Houdini 16
obj-image HIVE
Hair and Fur Grooming in H17
obj-image HIVE
Houdini 20 Feather Preview
obj-image HUG
Fast Houdini | Hamburg

Recent Forum Posts

Feather Procedurals & Feather Deform Nov. 18, 2024, 3:47 a.m.

Should be fixed in 20.0.894

Feather Procedurals & Feather Deform Nov. 18, 2024, 3:17 a.m.

Looks like we're missing a 20.5 bugfix in 20.0 - I'll take care of it.

Simulating long curly hair in vellum Sept. 24, 2024, 2:45 p.m.

Yes I think this requires some extra constraints, basically something between the curls within a hair, to keep those together.

I think pure curls set up purely as individual vellum curves will always unravel.