
Jorge Lega
LEGA
About Me
Motion Design Director
EXPERTISE
Freelancer
INDUSTRY
Advertising / Motion Graphics | Education | Film/TV | Gamedev | VR
Houdini Skills
ADVANCED
Procedural Modeling | Digital Assets | Animation | Solaris | Mantra | Lighting | Pyro FX | Fluids | Destruction FX | VEX
INTERMEDIATE
Environments | Motion Editing | Cloth | Karma | Realtime FX
BEGINNER
Character Rigging | Hair & Fur | Crowds | Muscles | PDG | Python
Availability
I am available for Freelance Work
My Gallery
Recent Forum Posts
Day 2 | Model: SOPS | FURNITURE | Image March 2, 2025, 9:26 p.m.
Here is my submission for Day 2. I was wondering if it makes sense to add the assets created from the previous day to keep adding to the scenes. So I included the Toys made from day one.





Day 1 | Model: SOPS | TOY | Image March 1, 2025, 11:53 p.m.
WIP: FBX HD & SD importer, Joints to Bones Converter and Morph-Helper (was: DAZ to Houdini converter) April 2, 2021, 6:59 a.m.
Hey Marc,
This tool looks really great! If you ever get bring it back I am willing to pay for your tools. This would help my pipeline alot instead of having to use mixamo I can use Houdini as my main animation tool for character work, motion graphis, fx etc...
Hope you can reconsider bringing the tools back to life.
you have my support!
This tool looks really great! If you ever get bring it back I am willing to pay for your tools. This would help my pipeline alot instead of having to use mixamo I can use Houdini as my main animation tool for character work, motion graphis, fx etc...
Hope you can reconsider bringing the tools back to life.
you have my support!