Leozard
Leozard
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Cameroon
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Recent Forum Posts
Using name attribute / group in MaterialX for masking Sept. 26, 2024, 8:43 a.m.
I also just discovered that "Output as Integer Attribute" toggle this week. Saved me on another occasion
Transparency showing up in the Normal AOV. Is that normal? Sept. 25, 2024, 1:56 p.m.
Hi.
I have a sky text on material assigned a mesh. The material has transparency on it via the blue channel of the sky texture connected to transmission slot of the mtlxsurface unlit shader . But looking at the normal AOV pass I can still see the transparency, same with depth and cryptomatte. Is that normal?
Is the AOV not suppose to just read raw geometry normals(Maybe with a displacement map prepass if chosen so)?
I have a sky text on material assigned a mesh. The material has transparency on it via the blue channel of the sky texture connected to transmission slot of the mtlxsurface unlit shader . But looking at the normal AOV pass I can still see the transparency, same with depth and cryptomatte. Is that normal?
Is the AOV not suppose to just read raw geometry normals(Maybe with a displacement map prepass if chosen so)?
Problem when rendering normal map Sept. 25, 2024, 1:30 p.m.
It's always a good idea to share you houdini file when ever possible.