Dmitry Litesound
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An error during HDA creation Sept. 4, 2023, 9:49 a.m.
Hi everyone, probably someone has come across this issue; Google doesn’t help. I’m trying to create an HDA, an error occurs: the HDA is created empty, and the type properties interface does not pop up. I tried everything—Houdini was being reinstalled; I tried all available builds... nothing(
This is a a message in the Houdini console
This is a a message in the Houdini console
Traceback (most recent call last): File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.368/houdini/python3.7libs\assettools.py", line 2109, in on_Create library_file) File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.368/houdini/python3.7libs\assettools.py", line 1006, in createVHDA ignore_external_references=True, File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.368/houdini/python3.7libs\houpythonportion\ui.py", line 1112, in decorator return func(*args, **kwargs) File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.368/houdini/python3.7libs\hou.py", line 16229, in createDigitalAsset return _hou.Node_createDigitalAsset(self, name, hda_file_name, description, min_num_inputs, max_num_inputs, compress_contents, comment, version, save_as_embedded, ignore_external_references, compile_asset, change_node_type, create_backup, install_path) hou.ObjectWasDeleted: Attempt to access an object that no longer exists in Houdini. Traceback (most recent call last): File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.368/houdini/python3.7libs\assettools.py", line 2109, in on_Create library_file) File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.368/houdini/python3.7libs\assettools.py", line 1006, in createVHDA ignore_external_references=True, File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.368/houdini/python3.7libs\houpythonportion\ui.py", line 1112, in decorator return func(*args, **kwargs) File "C:/PROGRA~1/SIDEEF~1/HOUDIN~1.368/houdini/python3.7libs\hou.py", line 16229, in createDigitalAsset return _hou.Node_createDigitalAsset(self, name, hda_file_name, description, min_num_inputs, max_num_inputs, compress_contents, comment, version, save_as_embedded, ignore_external_references, compile_asset, change_node_type, create_backup, install_path) hou.ObjectWasDeleted: Attempt to access an object that no longer exists in Houdini.[/code]
Guided Ocean Waves avoparation over time March 20, 2021, 3:46 p.m.
Hello folks! I used default shelf Guided Ocean layer tool that provided me with the right set up I needed to recreate the moving vessel. The problem is that the waves coming from the Spectra are evaporating over time in sim becaming less and less pronounced. Why is that happening? I tweaked almost everything and ended up with no solution. Any tips?
Phoenix FD and Houdini? Dec. 8, 2019, 6:09 p.m.
DaJuiceIndeed. That’s why I want to test render Phoenix in Houdini to compare it more closely
the shelf tools for Phoenix FD produce nicer results with one click than the equivalent Houdini shelf tools.
And
That would be so cool to get an answer from some Houdini pros of how to get similar results with as less efforts and calculation power as possible in Houdini.
Surely people can do extremely realistic fire but mostly it requires billions of voxels and simulation time