Lore Coppens
Lore_Coppens
About Me
EXPERTISE
Student
INDUSTRY
Gamedev
Connect
LOCATION
Belgium
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Vellum Hair-Collision Issue Jan. 8, 2021, 12:18 p.m.
Pelos,
Here is my Houdini file.
i'm working on the rain effect now, so there are empty node in there.
also i you have other feedback that can be improved on please let me know.
Here is my Houdini file.
i'm working on the rain effect now, so there are empty node in there.
also i you have other feedback that can be improved on please let me know.
Vellum Hair-Collision Issue Jan. 7, 2021, 4:40 a.m.
Hi,
I wanted to create a hairstyle and add physics to it like wind and rain and see if I could export this to unreal enige. This is for my last year grad work.
But I keep have a problem that part of the hair clip through the head of my character. I'm using the guide deform with a animated skin and guide deform simulation. I haven't changed much in the sim node only added a more stiffness in the bend, lowered the gravity to 0,-1.3, 0), added wind that changed direction.
3.5and drag changed to 8 and 0.8.
I'm forgetting something that need to happen like a constraint or something else?
I appreciatie all the help i get .
I wanted to create a hairstyle and add physics to it like wind and rain and see if I could export this to unreal enige. This is for my last year grad work.
But I keep have a problem that part of the hair clip through the head of my character. I'm using the guide deform with a animated skin and guide deform simulation. I haven't changed much in the sim node only added a more stiffness in the bend, lowered the gravity to 0,-1.3, 0), added wind that changed direction.
3.5and drag changed to 8 and 0.8.
I'm forgetting something that need to happen like a constraint or something else?
I appreciatie all the help i get .