Luca Scheller

Luca Scheller

About Me

Looking for an adventure!
EXPERTISE
VFX Artist
INDUSTRY
Film/TV

Connect

LOCATION
Germany

Houdini Skills

Availability

Not Specified

My Badges

Houdini Academy Advisor
Since Jan 2024

My Tutorials

obj-image Beginner
LYNX Force General Asset
obj-image Intermediate
LYNX Fabric Asset
obj-image Intermediate
LYNX Velocity Asset
obj-image Intermediate
Vex RayCast
obj-image Intermediate
Vex Metaball Creation

My Talks

obj-image HUG
LYNX Tools

Recent Forum Posts

Mantra Distributed Rendering "No Code Generator Available" Error/Bug Oct. 1, 2018, 4:08 a.m.

Hi,
I am currently trying to use mantra in distributed rendering mode. (mantra -H machine1,machine2)

It all works as expected, but as soon as I connect something into a cached shader (for example a constant into the principled shader), the error “No Code Generator Available for opshader_path_xyz” pops up and it doesn't render at all anymore. It also happens with custom cached shader assets. All works well in non distributed rendering mode. If I unlock the asset, then it seems to work again, but this is unfortunately not useful in production.

Additional Info:
I am using windows and the “Force VEX Shader Embedding” checkbox is on.

Has anyone experienced this error before?

Cheers,
Luca