Lyonz
Lyonz
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Recent Forum Posts
Dopnet Vops & Animation March 24, 2012, 11:04 p.m.
Hi guys,
Wondering does anyone know how to import animated geometry into the sop solver without using a blendshape node, as the method i found on the forum isnt working for my setup ?
What i currently have is animated geo going into a dopnet, then using vops to find neighbouring points based on a group to spread a color value. This works fine however it doesnt update the position.
I have tried origin expressions but dont seem to work and I do understand that using options like deforming geometry makes the sim start over again so is there a way around this ? A simple example file would be awesome if possible.
Cheers
Wondering does anyone know how to import animated geometry into the sop solver without using a blendshape node, as the method i found on the forum isnt working for my setup ?
What i currently have is animated geo going into a dopnet, then using vops to find neighbouring points based on a group to spread a color value. This works fine however it doesnt update the position.
I have tried origin expressions but dont seem to work and I do understand that using options like deforming geometry makes the sim start over again so is there a way around this ? A simple example file would be awesome if possible.
Cheers
Sand Volume Erosion Test Jan. 30, 2012, 9:17 a.m.
So basically Signed Distance Fields are layers of the same volume ? aka level sets
Sand Volume Erosion Test Jan. 30, 2012, 7:38 a.m.
Hi all, could someone explain what exactly level set are out of interest ? As this looks like a sop solver effect transferring attributes to create erosion, wondered if I'm missing something.