paolo rava
Majinpu
About Me
EXPERTISE
Technical Director
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
ADVANCED
Procedural Modeling | Digital Assets | Motion Editing | Cloth | Lighting
INTERMEDIATE
Environments | Character Rigging | Animation | Fluids | VEX
BEGINNER
Hair & Fur | Crowds | Muscles | Solaris | Karma | Pyro FX | Python
Availability
I am available for Freelance Work
Recent Forum Posts
what happened to the Houdini 21 post? Oct. 16, 2024, 4:32 a.m.
BabaJraincole
In other words, SideFX doesn't value indie users and doesn't want to hear their opinions.
As an Indie user myself - my experience is the exact opposite.
I've gotten so much help over the years from Support, unlike so many other software venders; SideFX has been tops in my experience.
I totally agree! SideFX support has always been fantastic in my experience as well. Whenever I've requested features, they've not only listened but often provided helpful responses or even example files to help me achieve what I was asking for, where possible. Their support has been second to none compared to other software vendors
what happened to the Houdini 21 post? Oct. 15, 2024, 6:04 a.m.
I'm sorry to see that the "Houdini 21 Wishlist" thread was removed due to the hostility it generated. What surprises me the most is seeing so many opinions from users with limited experience, often asking for features that aren't inherently unnecessary, but seem that way because of how they’re being used without deeper understanding of the software.
Personally, I use Houdini in the motion graphics field, where a more streamlined and fast workflow is essential. Coming from Cinema 4D, I’ve found Houdini to be extremely functional, though I admit there are a few “hidden clicks” in the basic workflows.
While the interface may not be the most intuitive in terms of design, it is highly functional. My only real critique is the lack of a more seamless way to dock and undock windows, as many other modern software do. Another feature I’ve been thinking about for a while is the ability to place gizmo-like nodes in the network for more automated controls, something that might even be possible with Apex, though I’m not certain.
I don’t want to restart the previous thread by reigniting criticisms, but I believe it’s important to make thoughtful, constructive critiques that help the software evolve.
Lastly, I encourage users to submit RFE requests. From my experience, SideFX listens. Even small requests have been taken into account and implemented in future versions. So, if there are improvements that don’t drastically alter the software, please keep submitting RFE requests, because SideFX really values user feedback.
Personally, I use Houdini in the motion graphics field, where a more streamlined and fast workflow is essential. Coming from Cinema 4D, I’ve found Houdini to be extremely functional, though I admit there are a few “hidden clicks” in the basic workflows.
While the interface may not be the most intuitive in terms of design, it is highly functional. My only real critique is the lack of a more seamless way to dock and undock windows, as many other modern software do. Another feature I’ve been thinking about for a while is the ability to place gizmo-like nodes in the network for more automated controls, something that might even be possible with Apex, though I’m not certain.
I don’t want to restart the previous thread by reigniting criticisms, but I believe it’s important to make thoughtful, constructive critiques that help the software evolve.
Lastly, I encourage users to submit RFE requests. From my experience, SideFX listens. Even small requests have been taken into account and implemented in future versions. So, if there are improvements that don’t drastically alter the software, please keep submitting RFE requests, because SideFX really values user feedback.
H20 question - could someone describe the advantages of APEX system? Nov. 20, 2023, 11:39 a.m.
My guess for APEX? All Purpose Execution so not still "all purpose"
Quite every node in houdini right know is multithreadead, so if we make a macro function using these nodes (sop 2.0) we can abstract those functions.
Now think about nodes that can be tokenized for Machine Learning... I am crazy or did somebody thought about this?
Quite every node in houdini right know is multithreadead, so if we make a macro function using these nodes (sop 2.0) we can abstract those functions.
Now think about nodes that can be tokenized for Machine Learning... I am crazy or did somebody thought about this?