Malcolm Zaloon
Malcolm Zaloon
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Recent Forum Posts
Realflow "Sheeter Daemon" HOUDINI implementation. Jan. 26, 2015, 7:31 p.m.
Hello guys!
i´m wondering if someone already implemented something like Realflow “Sheeter Daemon”. It is very nice to make slow-mo fluids with beautiful and stable “sheets” of liquid.
take a look on node,
http://thevault.realflow.com/-181.html [thevault.realflow.com]
and the result
https://www.youtube.com/watch?v=0yyCHKIVfEU [youtube.com]
(these example is in-house “sheeter”, but realflow have on node for this in last version)
If no one make this already, i wish to start ideas with you guys on how to do it, maybe in VOP SOP.
Of course, i wish all this with SPH solver, NOT FLIP.
but, if does exist, i don´t want to reinvent the wheel.
i´m wondering if someone already implemented something like Realflow “Sheeter Daemon”. It is very nice to make slow-mo fluids with beautiful and stable “sheets” of liquid.
take a look on node,
http://thevault.realflow.com/-181.html [thevault.realflow.com]
and the result
https://www.youtube.com/watch?v=0yyCHKIVfEU [youtube.com]
(these example is in-house “sheeter”, but realflow have on node for this in last version)
If no one make this already, i wish to start ideas with you guys on how to do it, maybe in VOP SOP.
Of course, i wish all this with SPH solver, NOT FLIP.
but, if does exist, i don´t want to reinvent the wheel.
Constraint not following the animated object. Dec. 28, 2014, 4:28 p.m.
Hello guys.
i am animating an fractured object (bullet) with some pieces glued to ground (the botton ones), using glue networks, but the animation on groud (shakes from parent object) is not updating position of glue on DOPs, they stay at initial position, glued, but not following the ground.
i am not using pack primitives because the very convoluted way to get animated positions on DOP.
So, i need update constraint for every frame on dop? if so ,how to do it?
if you can exemplify with some .hip, will be nice.
thanks.
i try with multisolver and sop_solver, but not working. :?
i am animating an fractured object (bullet) with some pieces glued to ground (the botton ones), using glue networks, but the animation on groud (shakes from parent object) is not updating position of glue on DOPs, they stay at initial position, glued, but not following the ground.
i am not using pack primitives because the very convoluted way to get animated positions on DOP.
So, i need update constraint for every frame on dop? if so ,how to do it?
if you can exemplify with some .hip, will be nice.
thanks.
i try with multisolver and sop_solver, but not working. :?
Sneak peek h14 Dec. 4, 2014, 10:04 p.m.
rmagee
Houdini 14 Sneak Peek with Sand solver, Grooming Tools, Crowds and User Experience enhancements
https://vimeo.com/113441818 [vimeo.com]
WOW!!
THANKS!!
but i have a question…
Any improvements or new features on Mantra?