Cristian Predut
Malkuth
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Recent Forum Posts
Creating a line from points within a specific threshold May 28, 2020, 3:21 a.m.
Hi Toadstorm,
Thank you for your reply, unfortunately the ‘Connect Adjacent Pieces SOP’ will do the job but the ‘line’ is made of many primitives. So now instead of many points I have many primitives Any way to merge the primitives together then?
Cheers,
Cristian
Thank you for your reply, unfortunately the ‘Connect Adjacent Pieces SOP’ will do the job but the ‘line’ is made of many primitives. So now instead of many points I have many primitives Any way to merge the primitives together then?
Cheers,
Cristian
Creating a line from points within a specific threshold May 27, 2020, 10:19 a.m.
Hi,
I have a simulation of points that have some spacing between each other. I would like to create one(or multiple) line from only those very close to each other (based on a user defined threshold). What would be the easiest way to achieve that?
Thank you!
Cheers,
Cristian
I have a simulation of points that have some spacing between each other. I would like to create one(or multiple) line from only those very close to each other (based on a user defined threshold). What would be the easiest way to achieve that?
Thank you!
Cheers,
Cristian
Density / Ambient vs Alpha May 22, 2018, 6:30 a.m.
Hi,
I have a quick question for volume rendering. It is possible to render out a AOV witch takes in account the density of a volume? Basically as thicker volume is it should be darker, where the less dense regions should be white. I have made a reference jpg from a render in maya witch uses a gradient ramp attached to the Incandescence color. Please look at the attached reference and point me in the right direction to replicate that in Houdini mantra.
Thank you!
Cheers,
M
I have a quick question for volume rendering. It is possible to render out a AOV witch takes in account the density of a volume? Basically as thicker volume is it should be darker, where the less dense regions should be white. I have made a reference jpg from a render in maya witch uses a gradient ramp attached to the Incandescence color. Please look at the attached reference and point me in the right direction to replicate that in Houdini mantra.
Thank you!
Cheers,
M