Manuel Santiago
Manuel Santiago
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Recent Forum Posts
POPWrangle - Action after x frames Feb. 12, 2015, 5:12 a.m.
Hi guys, I have a small question for you this time
I'm using this expression in my POPWrange,
if((@P.y>1.05) && ((@v.y)<0))
@viscosity = @viscosity + @viscosity*8;
What happens is when an object splashes, the fluid goes up (P.y>1.05) it freezes (@viscosity = @viscosity + @viscosity*8 with high viscosity
The problem is that i wanted this effect to happen after a certain amount of time. Not in that exact moment. A late action of the effect.
Something like this:
if((@P.y>1.05) && ((@v.y)<0))
After 4 frames >> @viscosity = @viscosity + @viscosity*8
But working
Thanks a lot guys!
I'm using this expression in my POPWrange,
if((@P.y>1.05) && ((@v.y)<0))
@viscosity = @viscosity + @viscosity*8;
What happens is when an object splashes, the fluid goes up (P.y>1.05) it freezes (@viscosity = @viscosity + @viscosity*8 with high viscosity
The problem is that i wanted this effect to happen after a certain amount of time. Not in that exact moment. A late action of the effect.
Something like this:
if((@P.y>1.05) && ((@v.y)<0))
After 4 frames >> @viscosity = @viscosity + @viscosity*8
But working
Thanks a lot guys!
VDB for collisions Jan. 13, 2015, 1:06 p.m.
Hi guys,
Every time a try to connect a volumesource to the flipsolver in the DOP (Initialize: collision), the flipsovolver ignores the fliptank limits. And all the particles go on the ground.
Is anyone experiencing the same?
Thanks!
Every time a try to connect a volumesource to the flipsolver in the DOP (Initialize: collision), the flipsovolver ignores the fliptank limits. And all the particles go on the ground.
Is anyone experiencing the same?
Thanks!
Hard Splash Dec. 26, 2014, 8:33 a.m.
The problem with viscosity is that it acts in a large scale.
The whole surface will bend, not the area around the collision.
Besides it will always try to get back to its initial state.
Thanks!
The whole surface will bend, not the area around the collision.
Besides it will always try to get back to its initial state.
Thanks!