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MasterHipoly
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World Orientation Issue & viewport Ambient Occlusion Nov. 6, 2019, 5:24 p.m.
-Pietro-
You can enable ambient occlusion from the high quality lighting button
HerveMasterHipoly
the problem is that for Houdini scenes that were been created with default Y up orientation, I have trouble getting them to suit the Z up orientation. How to solve the problem?
On a per object basis, if you mainly do modeling work then export at least, You can do your main work in Houdini's default Y orientation, then use a Matchaxis node downstream before exporting, for example. For Y to Z it would look like this:
Thanks guys, you really help me
World Orientation Issue & viewport Ambient Occlusion Oct. 30, 2019, 10:07 a.m.
Hi, I changed the world axis orientation to Z up (default Y up) as I mainly work with apps that use this orientation (Maya, Substance,Unreal…), the problem is that for Houdini scenes that were been created with default Y up orientation, I have trouble getting them to suit the Z up orientation. How to solve the problem?
By the way how do I activate ambient occlusion in the viewport like in maya so you can get better sense of depth?
By the way how do I activate ambient occlusion in the viewport like in maya so you can get better sense of depth?
Houdini For UE4 mobile May 15, 2019, 7:59 p.m.
Hi,
My question is quiet simple, I want to know if houdini asset can be used for UE4 mobile dev? or it is just for PC and consoles?
My question is quiet simple, I want to know if houdini asset can be used for UE4 mobile dev? or it is just for PC and consoles?