Mesrop Hovhannisyan

Mesrop Hovhnnisyan

About Me

Mesrop Hovhannisyan, also known as Mes, is an award-winning FX artist currently working at ArsThanea in Warsaw. Since 2015, he has been a self-taught 3D generalist and has since transitioned into the world of FX and Houdini. He enjoys balancing creative artistry with technical skills to craft stu...  more
EXPERTISE
VFX Artist
INDUSTRY
Advertising / Motion Graphics  | Film/TV

Connect

LOCATION
Warsaw, Poland

Houdini Skills

ADVANCED
Motion Editing  | Animation  | Cloth  | Lighting  | Pyro FX  | Fluids
INTERMEDIATE
Solaris  | Destruction FX
BEGINNER
Realtime FX

Availability

I am currently employed at Warsaw, Poland

My Tutorials

obj-image Intermediate
Mastering Fluid Splashes
obj-image Intermediate
Floating Particles Inside Animated Geometry
obj-image Beginner
Particle Advection Tutorial | Rendering and Post-Process

Recent Forum Posts

RBD Material Fracture for surface/thin shell? Oct. 23, 2024, 3:32 p.m.

In the new Material Fracture - if you switch the mode to custom, it gives you an option to switch to "Surface" from a solid, which gives you the shell-like body.

shadow_matte problem Aug. 31, 2017, 4:58 p.m.

Thank you so much guys! I finnaly got it,i was thinking it had something to do with materials,but now i see even without any materials it works.

Atmospheric fog/dust setup Sept. 21, 2016, 4:24 p.m.

Thank you guys for advises!

Quinton84 thanks so much for the setup! That's exacly what i needed,i will go thru the setup now.Thx you for help!