Michiel Coene
Michiel Coene
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Recent Forum Posts
Flip Fluids and Static Objects Aug. 7, 2018, 4:22 a.m.
Hey,
I've taken a look and the problem you have is caused by the geometry type of the collision Sphere. The spehere you use is a primitive. Now, as far as I understand, primitives a actually points. So the only way Houdini can interpret this type of geometry is as a packed rbd object.
I've added some new geometry to your scene, and I have set the sphere and cube to Polygon as primitive type. Now it works as static objects. I have attached the scene. You will see, when you dive inside the new sphere and box node, that the primitive type is set to polygon, and that works as Static Objects.
Hope this helps!
I've taken a look and the problem you have is caused by the geometry type of the collision Sphere. The spehere you use is a primitive. Now, as far as I understand, primitives a actually points. So the only way Houdini can interpret this type of geometry is as a packed rbd object.
I've added some new geometry to your scene, and I have set the sphere and cube to Polygon as primitive type. Now it works as static objects. I have attached the scene. You will see, when you dive inside the new sphere and box node, that the primitive type is set to polygon, and that works as Static Objects.
Hope this helps!
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Moving and keyframing points with nulls. Aug. 7, 2018, 3:53 a.m.
Hey everyone,
I've built this small rig where I can move points of a curve with null objects ( on object level, I know nulls on geometry level are empty ) . This drives a lattice deform on an object. Everything seems to work fine until I put keyframes on the null objects. Then the whole thing breaks. My guess is that EDIT nodes don't take keyframes, but I don't really have a clue how to remedy this.
Any of you guys have tips? I've attached the scene to this post.
I've built this small rig where I can move points of a curve with null objects ( on object level, I know nulls on geometry level are empty ) . This drives a lattice deform on an object. Everything seems to work fine until I put keyframes on the null objects. Then the whole thing breaks. My guess is that EDIT nodes don't take keyframes, but I don't really have a clue how to remedy this.
Any of you guys have tips? I've attached the scene to this post.