Milen Piskuliyski
Milen Piskuliyski
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Recent Forum Posts
Muscle and Tissue - Jiggle Aug. 9, 2024, 8:06 a.m.
@Liesbeth_Levick
Adding a volume for the belly was really helpful.
Also disabling the muscle to bone contains was super helpful too. The constrains were limiting the muscle movement quite a lot so was great to see without any muscle to bone constrains. In fact a lot of the muscles were behaving much better without the constrain at all.
Thank you very much for all the great tips, these're really valuable!
Adding a volume for the belly was really helpful.
Also disabling the muscle to bone contains was super helpful too. The constrains were limiting the muscle movement quite a lot so was great to see without any muscle to bone constrains. In fact a lot of the muscles were behaving much better without the constrain at all.
Thank you very much for all the great tips, these're really valuable!
Muscle and Tissue - Jiggle Aug. 6, 2024, 8:52 a.m.
Hey phenomdesign, thank you very much for the links. These are not exactly what I am looking for, but still super useful to see. Maybe an additional sim pass on the skin for some extra jiggle and wrinkles.
But what I am looking for is some general tips on achieving realistic muscle and fat behaviour, using the newly released 'muscle and tissue' system.
The franken muscle link that you sent above is actually part of that system, but it doesn't say much about how to control the look and behaviour of muscles. The examples provided with the reindeer actually look quite convincing and realistic, but I am struggling to achieve the same level of realism.
Unfortunately I can't share any examples as the project is under NDA, but it is for a quadruped animal with some fatty parts and loose skin. So will need to read some muscle definition, but also some nice jiggle on the fatty parts.
But what I am looking for is some general tips on achieving realistic muscle and fat behaviour, using the newly released 'muscle and tissue' system.
The franken muscle link that you sent above is actually part of that system, but it doesn't say much about how to control the look and behaviour of muscles. The examples provided with the reindeer actually look quite convincing and realistic, but I am struggling to achieve the same level of realism.
Unfortunately I can't share any examples as the project is under NDA, but it is for a quadruped animal with some fatty parts and loose skin. So will need to read some muscle definition, but also some nice jiggle on the fatty parts.
Muscle and Tissue - Jiggle Aug. 5, 2024, 4:37 p.m.
Aside from adding jiggle using the stiffness parameter, I am curious if there is any way to add jiggle on impact.