Tom Arne Monsen
MonTom
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first real houdini project, procedural house generator Nov. 22, 2017, 6:38 a.m.
Hi,
So as the topic mentions, this is my first ever real houdini project, which I am doing as a part of my masters degree at Teesside University in the UK.
My project is to create a house generator using procedural modeling. Right now I am stuck on trying to attach every asset to my building, like adding windows to a wall etc. I've created a building consisting of 6 grids merged together, and with a poly extrude, 4 walls + floor/roof. I've also created a window asset.
Ive tried googling this, as well as browsing this forum, but how exactly can I copy the windows onto the walls? Is there a way to select a number of points to attach them to? I've tried using a scatter node, range to points, copy stamping, etc, but every time it either puts them in a weird place, or adds way to many windows. Watch the pictures below for a more detailed description.
Thanks in advance,
Tom
Edit by ndickson: Fixed the image links.
So as the topic mentions, this is my first ever real houdini project, which I am doing as a part of my masters degree at Teesside University in the UK.
My project is to create a house generator using procedural modeling. Right now I am stuck on trying to attach every asset to my building, like adding windows to a wall etc. I've created a building consisting of 6 grids merged together, and with a poly extrude, 4 walls + floor/roof. I've also created a window asset.
Ive tried googling this, as well as browsing this forum, but how exactly can I copy the windows onto the walls? Is there a way to select a number of points to attach them to? I've tried using a scatter node, range to points, copy stamping, etc, but every time it either puts them in a weird place, or adds way to many windows. Watch the pictures below for a more detailed description.
Thanks in advance,
Tom
Edit by ndickson: Fixed the image links.