Joshua Queck
MoonwalkJunkie
About Me
EXPERTISE
Student
INDUSTRY
Gamedev
Connect
LOCATION
Germany
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Editable Curve Outline visible in Game Mode June 30, 2023, 2:55 p.m.
Hi everyone,
I imported an HDA with a curve and everytime the curve outline (dont know what else to call it) is visible in the editor aswell as in the game mode.
I tripple checke that I dont accidentally generated geometry around it, and i also disabled the "Curve Editor enabled" option inside Unity.
Does anybody know why that is and how to get rid of the green "outlines"?
Greetings Moon
I imported an HDA with a curve and everytime the curve outline (dont know what else to call it) is visible in the editor aswell as in the game mode.
I tripple checke that I dont accidentally generated geometry around it, and i also disabled the "Curve Editor enabled" option inside Unity.
Does anybody know why that is and how to get rid of the green "outlines"?
Greetings Moon
Vector Rotation around a Line between two vectors June 27, 2023, 1:10 p.m.
I had to normalize the dot product vectors, but now it is working perfectly! Thank you so much <3
Vector Rotation around a Line between two vectors June 27, 2023, 8:36 a.m.
I understand that rotating between two perfectly opposing vectors is a problem, yes. But why is the second error image, where they are not oppsing each other not a good slerp? For me it looks more like a regular lerp than a slerp where afterwards the vectors are normalized.
From my understanding a slerp along 6 points between 2 vectors that have a 100° difference should return 0° when the bias is 0, 100° when the bias is 1 and then 20°*i for each intermediate point. Am I just missunderstanding this function? Because that is not what is happening in my second error image from my previous post.
Also, how would I go about using a rotation vector for a quaternion? I didn't know that was possible.
Sorry for all the confusion. I really appreciate the time you take to answer <3
Best regards Moon
From my understanding a slerp along 6 points between 2 vectors that have a 100° difference should return 0° when the bias is 0, 100° when the bias is 1 and then 20°*i for each intermediate point. Am I just missunderstanding this function? Because that is not what is happening in my second error image from my previous post.
Also, how would I go about using a rotation vector for a quaternion? I didn't know that was possible.
Sorry for all the confusion. I really appreciate the time you take to answer <3
Best regards Moon