Mostafa kh
Mostafa kh
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Fluids settle to low or to nothing Nov. 20, 2015, 3:26 p.m.
Did you checked your collision guide? maybe your collision object is too low res that it has some holes. make a sdf inside sop and introduce to you static object as proxy volume and set the mode to volume sample.
Particles spawning based on the velocity of points Nov. 18, 2015, 1:56 p.m.
a simple setup
Particles spawning based on the velocity of points Nov. 18, 2015, 1:43 p.m.
I don't know that what do you want the velocity do for generating particles. I guess assume you want more particles from point with higher velocity. So this is what I would do:
pointvop (bind v length to speed attr) + pointreplicate (generate from attr on and speed attr in it)
and also a volume from velocity to use as particle advect by volume source.
pointvop (bind v length to speed attr) + pointreplicate (generate from attr on and speed attr in it)
and also a volume from velocity to use as particle advect by volume source.