Nabeel Shaikh

Nabeel Shaikh

About Me

I am FX Student learning Houdini at IVS.
EXPERTISE
Student
INDUSTRY
Film/TV

Connect

LOCATION
Nashik, India
WEBSITE

Houdini Skills

INTERMEDIATE
Motion Editing  | Solaris  | Mantra  | Karma  | Lighting  | Pyro FX  | Fluids  | Destruction FX
BEGINNER
Procedural Modeling  | Environments  | Animation  | Hair & Fur  | Cloth  | VEX  | Python

Availability

Not Specified

Recent Forum Posts

USD Materials July 24, 2024, 7:01 a.m.

jsmack
What are you trying to do? There isn't a facility to access the materials in a USD file from within the Houdini scene as nodes in a Material Library. They can be assigned to primitives in the scene or they can be modified by changing attribute values on shader or material prims with edit property nodes. There is the edit material network LOP which attempts to recreate the material in the scene to varying degrees of success, but it won't work for materials defined in code such as VEX builder materials.

If recreating materials as editable networks for use in solaris is all that's needed, the edit material network is probably the best option.
Hey I have a similar issue like this I got a trex animation from skecthfab but they just gave glb and a converted usdz file with which in usdz the animatoon was not coming so I used glb as file for my scene. But the textures that came with glb file doesn't seem to work as usdz how can I transfer usdz textures on it.|
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I messed up with OTL Folder/Subnet and now facing problems. Dec. 7, 2022, 2:18 p.m.

I messed up with OTL Folder/Subnet and now IDK why fracture is not working, tried using another project but it didn't worked.