neeraj shrivastava

Neeraj

About Me

EXPERTISE
CG Supervisor
INDUSTRY
Film/TV

Connect

LOCATION
India
WEBSITE

Houdini Skills

Availability

Not Specified

My Tutorials

obj-image Intermediate
Clustering Smoke Objects Along Path
obj-image Intermediate
Plexus for Motion Graphics
obj-image Intermediate
Directing Smoke with Custom Velocity
obj-image Intermediate
Fracturing Animated Objects

Recent Forum Posts

using texture map with transparency... Dec. 9, 2015, 10:48 p.m.

ok… for the moment I applied alpha map separately in mantra shader and took out pass, composited and delivered this short project. Didn't have time for r&d. Anyway, glad you have shown your concern on the issue…

using texture map with transparency... Dec. 8, 2015, 3:58 a.m.

hi, I am using a tif file with transparency saved as texture in principledShader. This is showing well in viewports with desired transparency(snapshot.jpg). However I cannot render it as such (check the attached snaps outAlpha_1 and outCol_1). Rather the whole grid is rendering.

I am attaching the houdini file. Someone plz reply fast… thanx… I am using these things in my project.

transferring attributes from box to particles in new popnet July 16, 2015, 11:38 p.m.

yes sopsolver is doing the trick.

First the whole node tree was confusing. I was unable to understand how three paths were leading into the same “wire_pops_into_here” thing. Also how the sop solver was acting simultaneously… had to watch some tutorials on new particle system to understand what you achieved.

thanks awong