neeraj shrivastava
Neeraj
About Me
EXPERTISE
CG Supervisor
INDUSTRY
Film/TV
Connect
LOCATION
India
WEBSITE
Houdini Skills
Availability
Not Specified
My Tutorials
Recent Forum Posts
using texture map with transparency... Dec. 9, 2015, 10:48 p.m.
ok… for the moment I applied alpha map separately in mantra shader and took out pass, composited and delivered this short project. Didn't have time for r&d. Anyway, glad you have shown your concern on the issue…
using texture map with transparency... Dec. 8, 2015, 3:58 a.m.
hi, I am using a tif file with transparency saved as texture in principledShader. This is showing well in viewports with desired transparency(snapshot.jpg). However I cannot render it as such (check the attached snaps outAlpha_1 and outCol_1). Rather the whole grid is rendering.
I am attaching the houdini file. Someone plz reply fast… thanx… I am using these things in my project.
I am attaching the houdini file. Someone plz reply fast… thanx… I am using these things in my project.
transferring attributes from box to particles in new popnet July 16, 2015, 11:38 p.m.
yes sopsolver is doing the trick.
First the whole node tree was confusing. I was unable to understand how three paths were leading into the same “wire_pops_into_here” thing. Also how the sop solver was acting simultaneously… had to watch some tutorials on new particle system to understand what you achieved.
thanks awong
First the whole node tree was confusing. I was unable to understand how three paths were leading into the same “wire_pops_into_here” thing. Also how the sop solver was acting simultaneously… had to watch some tutorials on new particle system to understand what you achieved.
thanks awong