Neil Nafus

NeilNafus

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Recent Forum Posts

Skin weights and connectivity from Maya... July 27, 2015, 2:39 p.m.

Hi!

I am attempting to extract the vertex weights and, more specifically, bone bindings from an input mesh and input rig, similar to the Houdini FBX import. I was curious if this is currently possible using HEngine in Maya?

Thanks in advance for any help!