Philipp Hafellner
Neonzone
About Me
Technical Artist
EXPERTISE
Technical Director
INDUSTRY
Advertising / Motion Graphics
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Define variants within instancer node June 25, 2024, 5:45 p.m.
took a bit of time to figure it out. i had to set the pototype index to name attribute in the instancer. name attribute to name
with this in place i had good control over my variations - created also a nice hda to have a automatic mapping see attachements
with this in place i had good control over my variations - created also a nice hda to have a automatic mapping see attachements
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Define variants within instancer node June 22, 2024, 7:23 p.m.
Hello,
I want to define which variant should be scattered based on an attribute noise or something similar. My problem is that I don't know which attribute the instance node uses to define the used variant per point.
looking for something like a "pscale" attrib that gets used to define the size - but in this case a "variant_model", "variant_mtl" where I define the index/name of the used variant of the prototype source.
I want to define which variant should be scattered based on an attribute noise or something similar. My problem is that I don't know which attribute the instance node uses to define the used variant per point.
looking for something like a "pscale" attrib that gets used to define the size - but in this case a "variant_model", "variant_mtl" where I define the index/name of the used variant of the prototype source.
Labs Building From Pattern - Issue With Overrides May 8, 2024, 8:20 a.m.
i just stumbled across this entry. maybe someone else has the same issue as you to make the volumetric override work.
1. insert the bounding box (geometry, like a box) into the first input of the utility node
2. switch to the volumetric tab and insert the module name you want to replace
3. connect the utility to the 4th input of the building generator
this page helped me to solve this issue
https://www.sidefx.com/tutorials/building-generator/ [www.sidefx.com]
1. insert the bounding box (geometry, like a box) into the first input of the utility node
2. switch to the volumetric tab and insert the module name you want to replace
3. connect the utility to the 4th input of the building generator
this page helped me to solve this issue
https://www.sidefx.com/tutorials/building-generator/ [www.sidefx.com]