Nicolas Fisch
Nicolas Fisch
About Me
Connect
LOCATION
Not Specified
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
World Outliner Input not working - Boolean does not happen June 1, 2020, 9:15 a.m.
Dear community,
I am having trouble creating a simple HDA that takes input-geo (e.g. Unreal default cube) from an UE Level as an input to stencil window holes into a wall. Problem is the boolean operation doesn't get performed.
I have taken the following steps:
1. Created an Object Merge-SOP and exposed its top operator-path parameter to my HDA.
2. Added a Boolean-subtract-SOP and inputed the Object-Merge as Input B.
3. Imported the HDA into UE4 and chose “World Outliner Input” in the parameter's input type.
4. Created a default cube and moved its transform into the main geo (wall).
5. Assigned the cube in the World Outliner Input.
6. Recooked and Rebuild the asset.
The boolean works fine within Houdini via a dummy-box.
Does anybody know what I am doing wrong?
Best,
Nicolas
I am having trouble creating a simple HDA that takes input-geo (e.g. Unreal default cube) from an UE Level as an input to stencil window holes into a wall. Problem is the boolean operation doesn't get performed.
I have taken the following steps:
1. Created an Object Merge-SOP and exposed its top operator-path parameter to my HDA.
2. Added a Boolean-subtract-SOP and inputed the Object-Merge as Input B.
3. Imported the HDA into UE4 and chose “World Outliner Input” in the parameter's input type.
4. Created a default cube and moved its transform into the main geo (wall).
5. Assigned the cube in the World Outliner Input.
6. Recooked and Rebuild the asset.
The boolean works fine within Houdini via a dummy-box.
Does anybody know what I am doing wrong?
Best,
Nicolas
Houdini to Unity - Undefined nodes issue May 16, 2020, 9:03 a.m.
I am also having this issue. Can someone provide a solution?
Can't get attributes to Unity with HEU_OutputAttributesStore May 16, 2020, 5:25 a.m.
I am having the same issue here. Can somebody help me?