Kirill nkv3d
Nkv3D
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how to use normals from attributes on an agent? May 7, 2024, 12:44 p.m.
It's not look like a Hydra problem, because I made the same test with Unreal Engine. For instance I export skinned character from UE to usd, and back, and normals was rebuilded.
On the other side Bake Skinning LOP is not a good choice,
because it bake into transforms matrix and point positions, which interpolated linearly in usd, and you can get squash & stretch effect between animation keys, and bad motionblur as a result.
On the other side Bake Skinning LOP is not a good choice,
because it bake into transforms matrix and point positions, which interpolated linearly in usd, and you can get squash & stretch effect between animation keys, and bad motionblur as a result.