Noam Toledano
Noam Toledano
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Unity Instances & Tree Prototypes doesn't work together Oct. 30, 2021, 9:20 a.m.
Hi
I have a terrain, im trying to scatter Rocks & Trees on it,
for the rocks I use the Unity Instance attribute, and it works nicely.
for the trees I use the tree prototype attributes (unity_hf_tree_prototype + index, unity_hf_treeinstance_prototypeindex) and I get the trees scattered on the terrain.
the problem is when I try to use them together, the rocks is no longer scattering on the terrain.
I think it might be because at some stage of the Houdini network I merge the rocks points with the terrain so the points are getting the "unity_hf_treeinstance_prototypeindex" attribute and its set to the default value of 0.
is there a way I can export 2 outputs from the HDA? one for the terrain and tree points & one for the rocks?
I tried creating another HDA to take in the terrain & regenerate the rocks points, but I cant do that because by the time the terrain is reaching the output, i need to clear layers like roads etc so they wont register as texture layers.
any suggestion about how to solve this issue?
I have a terrain, im trying to scatter Rocks & Trees on it,
for the rocks I use the Unity Instance attribute, and it works nicely.
for the trees I use the tree prototype attributes (unity_hf_tree_prototype + index, unity_hf_treeinstance_prototypeindex) and I get the trees scattered on the terrain.
the problem is when I try to use them together, the rocks is no longer scattering on the terrain.
I think it might be because at some stage of the Houdini network I merge the rocks points with the terrain so the points are getting the "unity_hf_treeinstance_prototypeindex" attribute and its set to the default value of 0.
is there a way I can export 2 outputs from the HDA? one for the terrain and tree points & one for the rocks?
I tried creating another HDA to take in the terrain & regenerate the rocks points, but I cant do that because by the time the terrain is reaching the output, i need to clear layers like roads etc so they wont register as texture layers.
any suggestion about how to solve this issue?
Using @ptnum & npoints() to "softly" apply noise Sept. 5, 2021, 10:54 a.m.
thanks so much man!!
Using @ptnum & npoints() to "softly" apply noise Sept. 5, 2021, 4:12 a.m.
thanks!
would love to know what's wrong with this line though,
fit01(@ptnum, 0, npoints("../line1")) * 0.15
so i can learn for next time
would love to know what's wrong with this line though,
fit01(@ptnum, 0, npoints("../line1")) * 0.15
so i can learn for next time