
Alan Gordie
OrganicComputer
About Me
EXPERTISE
Generalist
INDUSTRY
Design | Gamedev
Houdini Skills
ADVANCED
Procedural Modeling | VEX | Python
INTERMEDIATE
Environments | Digital Assets | Character Rigging | Animation | Karma | Lighting | Realtime FX
BEGINNER
Hair & Fur | Mantra | Pyro FX | Fluids | Destruction FX | PDG
Availability
I am available for Freelance Work
Recent Forum Posts
Iron Heart Submissions April 6, 2025, 12:18 a.m.
Mardini 2025 – Completion Recap
Iron Heart Qualifier
What a month. I'm grateful to have had the chance to swim in the same creative waters as so many brilliant minds -- this challenge was a joyful gauntlet of curiosity, discipline, and procedural jazz. From toy ducks to seahorses, chrome arthropods skittering across tiled slither pads, to quantum-radio disco dancers emerging from some elsewhen... from molten memory mud and honey flowing from faraway lands to plastic puffy stickers -- each prompt offered a story, and I did my best to listen. Sometimes that worked out. Sometimes it didn’t. Here’s a look back.
This is the contact sheet for my Mardini Iron Heart journey: thirty-one entries, each a signal, each a step toward better craft. I’m thankful for all the inspiration and camaraderie. Here’s hoping we do it again sometime.
With respect and love,
–alan / @OrganicComputer
Iron Heart Qualifier
What a month. I'm grateful to have had the chance to swim in the same creative waters as so many brilliant minds -- this challenge was a joyful gauntlet of curiosity, discipline, and procedural jazz. From toy ducks to seahorses, chrome arthropods skittering across tiled slither pads, to quantum-radio disco dancers emerging from some elsewhen... from molten memory mud and honey flowing from faraway lands to plastic puffy stickers -- each prompt offered a story, and I did my best to listen. Sometimes that worked out. Sometimes it didn’t. Here’s a look back.
This is the contact sheet for my Mardini Iron Heart journey: thirty-one entries, each a signal, each a step toward better craft. I’m thankful for all the inspiration and camaraderie. Here’s hoping we do it again sometime.
With respect and love,
–alan / @OrganicComputer
Day 24 | VFX: DOPS | CRASH | Image April 5, 2025, 10:04 p.m.
Mardini 2025 – Day 24: CRASH (Late Entry)
Sometimes collapse is a celebration. The tower had it coming ... rigid, overbuilt, a holdout from some prior geometry regime.
Enter our skittering kinetic-launcher friend: part missile platform, part creature of intent, IK-posed and KineFX puppeted into purpose. When the moment ripened, the launcher bloomed ... unpacking from its captured geo to fire a volley, each missile guided by POP logic and a well-timed attraction force. At impact, the structure didn’t just break, it transformed -- ignited by inherited velocity and crowned in a pyro aerial burst demo like digital confetti from the grid.
This was always meant to be a liberation.
see you soon,
–alan/organic
Day 17 | MOTION: KineFX | DANCE | Image April 2, 2025, 8:22 p.m.
Mardini 2025 – Day 17: DANCE (Late Entry for Iron Heart consideration)
A bit of a backfill boogie... better late than never when you’re bringing the groove. This one's built on SOPs, animated with KineFX skeleton blends, and guided by a quantum radio whisper that said: “let them dance.”
Each pose along the curve is a signal, every chrome body a receiver—tuned to joy, streaming live from the procedural beyond, and frozen mid-beat by the strobe of a multiversal photographer.
see you soon,
–alan/organic