Rafal Hajnc
Orsonorix
About Me
Connect
LOCATION
Poland
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
reference paths from list of primitive paths Sept. 5, 2024, 1:04 p.m.
Lets say I'm defining scene structure like in this example and I want to use this defined structure as path references in different nodes, same way as in sop you can create channel reference. That would make sure i can change name in scene structure and auto update it elsewhere since as I understand there are no dynamic links in usd. I'm starting with usd and solaris so I'm not sure if this kind of channel referencing is necessary, but I feel like this would reduce possible errors in paths.
reference paths from list of primitive paths Sept. 2, 2024, 6:11 p.m.
Hi, I'm using primitive node to define scene structure. if I use relative reference it references all paths how to reference single one?
Solars / Karma CPU/XPU domelight issue Aug. 5, 2024, 8:59 a.m.
Actually found workaround here https://www.sidefx.com/forum/topic/94635/ [www.sidefx.com]
solution for me was to set env HOUDINI_OCIO_FILENAME_COLORSPACE = 3. I have to use kma_ocio_transform after reading texture file, and set From_space "SRGB" and To_Space "scene-linear Rec.709-sRGB", but after that renders look similar
cheers
solution for me was to set env HOUDINI_OCIO_FILENAME_COLORSPACE = 3. I have to use kma_ocio_transform after reading texture file, and set From_space "SRGB" and To_Space "scene-linear Rec.709-sRGB", but after that renders look similar
cheers