PaQ WaK
PaQ WaK
About Me
CG generalist / Tech-Art @Gameloft Montreal.
EXPERTISE
Generalist
INDUSTRY
Gamedev
Houdini Skills
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Not Specified
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Recent Forum Posts
Mayan pyramid procedural modeling Sept. 6, 2024, 3:19 p.m.
Alternative way :
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Karma shading smooth surfaces Aug. 24, 2024, 12:24 p.m.
Hello, I'm using a simple zebra matcap.
It is possible my input is irrelevant tho and that I don't exactly understand your concern.
I have the feeling you expect here to have the surface looking like it was a single spherical trim, while in 'reality' there is a strong continuity variation.
It is possible my input is irrelevant tho and that I don't exactly understand your concern.
I have the feeling you expect here to have the surface looking like it was a single spherical trim, while in 'reality' there is a strong continuity variation.
Karma shading smooth surfaces Aug. 23, 2024, 6:20 p.m.
To me the original surface continuity is not ideal if you expect a smooth gradient. It's probably something you want to 'fix' in your CAD software, as they are usually multiple tools to rebuild a surface and analyze the curvature.