Aleksandra Pantelejenkova

Palexs

About Me

3rd year VFX student at university of Hertfordshire
EXPERTISE
Student
INDUSTRY
Advertising / Motion Graphics

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LOCATION
United Kingdom
WEBSITE

Houdini Skills

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Not Specified

Recent Forum Posts

Procedural neuron growth meshing issues Oct. 17, 2020, 1:30 p.m.

Ohh! That sounds quite interesting! Will try and see how it goes!

Procedural neuron growth meshing issues Oct. 17, 2020, 11:23 a.m.

Thank you vinyvince, but I don't think that's what I really need? I have no problems with getting my points to connect in the position I need. It's more about having the ability to control the shape of both ends of the neuron separately from each other. Maybe I didn't quite get what you meant? I was thinking something more along the lines of this. I seem to be getting there somewhat, but would still be open to ideas!

Procedural neuron growth meshing issues Oct. 16, 2020, 10:06 a.m.

Hello everyone,

I started a project where my end goal is to create a fully procedural neural system. I somewhat achieved that through the use of for loops, voronoi, and findshortestpath node. What I'm struggling with is actually getting the shape of the neuron itself correct.

For the findshortest path node I use two start points that then connect to the corresponding end points, and then just connect the two end points with a cconnectadjacentpieces node. By this point it's all looking good, but the problem arises when I try to mesh it. I set my polywire wire radius based on a vop that uses curveu as the main attribute. What that does is that it deforms both start points simultaneously instead of separately, like I'd need it to since a neuron has a single bulbous end (nucleus), stem coming from it (neural axon) and then connecting to the other (non-bulbous end) with tendrils growing out of it.

What I'm trying to figure out is how to adjust the shape of both of the start points separately. I'm attaching some snaps showcasing what I'm talking about as well as the hip file.

Would be immensely glad for some help!

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