Pascal Beeckmans

PascalBkm

About Me

EXPERTISE
Generalist
INDUSTRY
Gamedev

Connect

LOCATION
Canada

Houdini Skills

Availability

Not Specified

Recent Forum Posts

Exporting .fbx as object sequence (frame by frame). Nov. 12, 2018, 2:13 p.m.

Hello,
A workaround is to create s shelf tool with this :



import hou

node = hou.node(“/path_to_fbx_export_operator”)

for i in range(0,51):
hou.setFrame(i)
node.render()

Exporting .fbx as object sequence (frame by frame). March 5, 2018, 2:07 p.m.

Hello,

I have an object sequence in sop (every frame generates a new geometry), and I need to export it as frame sequence, something like tree_$F.fbx. But so far the .fbx rop seems to write only the first frame, and some kind of animation data (in a folder called **.fpc).

In other word, I need the frame by frame option from the .abc rop, but for a .fbx format.
Is it any magic workaround to solve this ?

Signed custom attribute to .exr texture. Dec. 21, 2017, 10:54 a.m.

Hello,

I think I'm starting to understand the texture baking in Houdini.

So the question is a little bit different, how can I save signed .exr ? (.exr is supposed to support negative value right ?)