Paulo Vinicius
Pavini
About Me
EXPERTISE
Student
Connect
LOCATION
Brazil
WEBSITE
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Cd into a material network? Oct. 27, 2024, 7:43 p.m.
ray_roamerUse the VEX material builder and the bind can be used.
I noticed there's no Bind node in the MaterialX builder -- is there a way to get the vertex Cd there too?
Cd into a material network? Oct. 27, 2024, 7:37 p.m.
sepuMakes no sense Sidefx do nodes like this. Considering is a VEX context like We see in vops, different names only confuse users.
geometry property value node
By the way, I used it and didn`t work. Also make a new ramp and didn`t work.
For me, Karma is being a Karma in user`s life.
They could simplify more instead of creating a second Houdini inside it.
Setting up Whitewater shader in MaterialX? Sept. 11, 2024, 2:49 a.m.
What it worked for me, but I didn't have the exact foam result, is to turn points into volumes and control their size (widths) with a wrangle inside de solaris.
I also used the legacy preset from vex shader builder, but I can't control exactly the opacity like the principle shader does. For me, this almost gave me the artistic result, but I feel something is still missing.
I also used the legacy preset from vex shader builder, but I can't control exactly the opacity like the principle shader does. For me, this almost gave me the artistic result, but I feel something is still missing.